Baked materials from blender cycles don't appear right in my scene?
I baked my scene in blender and saved the uv maps with the baked textures. When i put the baked images in the albedo slot in unity it dosen't render right.
This is the rendered scene:
https://www.dropbox.com/s/tbjk1snlldao32n/Picture1.png?dl=0
https://www.dropbox.com/s/2u00do7rankbffe/rack%20render.png?dl=0
The baked images:
https://www.dropbox.com/s/ygkewi9giuvlydm/floor%20bake.png?dl=0
https://www.dropbox.com/s/ku3mfk80fa3dpl6/server%20rack%20bake.png?dl=0
https://www.dropbox.com/s/o6z4gf8rlnaw339/server%20tray%20bake.png?dl=0
Final result in unity:
P.S. I'm sorry if the question is too messed up. This is my first post.
Your answer
![](https://koobas.hobune.stream/wayback/20220612110455im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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