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Question by
Stone-Legion · Oct 03, 2014 at 08:35 AM ·
c#collisionvariableruntimeparticle system
How to access Particle System Collision to change at runtime
As the question states, how does one access a particle system's collision variables at run time through c#? I've noticed some of the variables are accessible meanwhile others are not listed.
Any suggestions?
Thanks.
Comment
Answer by robertbu · Oct 03, 2014 at 03:49 PM
What variables are you looking for?
http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnParticleCollision.html
http://docs.unity3d.com/ScriptReference/ParticleSystem.CollisionEvent.html