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This question was closed Sep 16, 2014 at 03:50 AM by Msurdej for the following reason:

The question is answered, right answer was accepted

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Question by Msurdej · Sep 09, 2014 at 01:03 AM · c#collisionvariable

Setting an Object to a variable after collision

I'm currently working on a small Unity game, and have run into a problem. I have the player and the objects sending messages between each other on collision, but it only seems to work on the objects I had designates as the "CurrentCube". I tried to set the collided object to CurrentCube, but my current set-up(shown below), has it setting the player itself to current cube:

 void OnCollisionEnter(Collision collision)
     {
         print ("Test");
         if (collision.gameObject.tag == "Others") 
         {
             CurrentCube = gameObject;//Find a way to set this object to Cube(currently makes the player becomecurrentCube and breaks the game)
             CurrentCube.SendMessage("Checker",Size);
             Debug.Log ("Are we sending");
         }
 
 
     }

Is there a way to the the object that I collided with to become the currentCube?

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avatar image BLF-Games · Sep 09, 2014 at 02:27 AM 1
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you mean make "others" = CurrentCube? collision.gameObject = CurrentCube?

avatar image Msurdej · Sep 16, 2014 at 03:49 AM 0
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Yup, that's it. Thank you

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