Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by AndyMartin458 · Dec 18, 2013 at 07:42 AM · animationrigidbodymecanim

Mecanim animator is not moving character's root position.

This has possibly changed with the more recent Unity updates. My animations look fine and move the root position of the character in preview mode. However, in the game the character does the animation without moving position, and it looks really bad.

The player seems to have this awkwardness with or without a rigidbody. He seems to be moving just fine with walk and run animations. Are there any known issues with using mecanim to perform animations that cause the character to move around a bit?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image infinitypbr · Dec 18, 2013 at 08:06 AM 1
Share

Have you double checked that the animations are root and that "use root motion" is checked? Just a mistake I used to make.

avatar image AndyMartin458 · Dec 18, 2013 at 04:40 PM 0
Share

@sfbaystudios Yes, apply root motion is selected. Root Transform Position (XZ) is not baked into pose, but maybe you mean something else by "animations are root"?

avatar image AndyMartin458 · Dec 18, 2013 at 05:01 PM 0
Share

@sfbaystudios I decided that maybe you mean I should in fact bake the XZ into the pose. I tried it, and the character now moves root. Some of the movement is pretty chaotic though, almost like it didn't bake every position.

avatar image AndyMartin458 · Dec 18, 2013 at 05:05 PM 0
Share

@sfbaystudios You're a genius! I just had to also bake in the root transform rotation as well. I've been using $$anonymous$$ecanim the same way for months now, but I never noticed that the characters weren't moving with the animations. $$anonymous$$aybe my $$anonymous$$d was playing tricks on me, or the system changed. Anyways, thank you! Convert your comment to answer, and I'll select it.

avatar image AndyMartin458 · Jan 14, 2014 at 06:30 PM 0
Share

@sfbaystudios please post as an answer so that I can select your answer.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by infinitypbr · Jan 14, 2014 at 10:23 PM

Have you double checked that the animations are root and that "use root motion" is checked? Just a mistake I used to make.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mecanim additive animation sends characters flying? 1 Answer

My Mecanim-Generic is screwing with the gravity 2 Answers

Mecanim and Physics 3 Answers

Animator component makes Character fall a bit 3 Answers

How to handle knockback 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges