- Home /
Mecanim additive animation sends characters flying?
Through testing we have found that if any of our animated characters has a downwards or upwards velocity and we then play an additive animation on the character, he will go flying away.
Initially this happened whenever the animation played and I fixed it by setting a body mask on the animation clip with all the IK removed.
We are still experiencing this if the animation plays while a character is falling for example they will skyrocket off the map.
Any ideas what is going on?
I have the same problem too. $$anonymous$$ine fly sideways to the right.
Would also like to know why this is happening.
Assu$$anonymous$$g your additive animation is on a higher layer that's marked Additive, are all bones being affected by the additive layer also being animated by non-additive animations on lower layer(s)?
Answer by ymar10 · May 27, 2015 at 09:29 AM
Ive had the same problem and itw as all resolved when I uncheck the "Apply Root Motion" under the Animator in the Inspector. Try it. :)