- Home /
Weird shadows on imported blender mesh even though shadows are turned off
I imported my character from blender to unity and it has a bunch of weird stuff going on. I recalculated the normal's in blender and re imported but that didn't work. I have set my character to not cast shadows in the inspector but nothing changes on the model. I have played with the directional light in the scene but again that has no effect. I have also tried setting unity to calculate normal's but that also does nothing. Below is the model as it appears in both blender and unity.
Answer by JedBeryll · May 15, 2020 at 07:40 PM
This looks like a smoothing issue. Try setting the normals to calculate, smoothing source to from angle and increase the smoothing angle until it looks right. I think a value of 25-30 should work.
I have tried this and the result is below. I also want to keep the "low poly" look of my model so I would not like to use smooth shading. Even still there is there is a lot of problems when smooth shaded so I don't believe that is the issue
Oh then i misunderstood you... you can use multiple directional lights (not the best for performance) or you can add ambient light to the scene in the lighting settings. Its in Window/Rendering/Lighting settings or something like that. Set environment lighting source to color and pick a color below.
Your answer
Follow this Question
Related Questions
blender mesh invisible 6 Answers
Shadow Artifacts SketchUp dae to Blender FBX Model 0 Answers
Strange shadows and smoothing with Blender models 1 Answer
Weird lighting (or weird normals?) 1 Answer