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Question by IZcreswell · May 15, 2020 at 06:17 PM · movementinputjoystick

I've just started using the new input system and I can't get my movement working with a joystick

I'm trying to use a gamecube controller to control my game and the player is moving but its very Lerpy. I think it is starting and stoping the move() function each frame that the joystick is held. I can't seem to find anyone else having this problem and I've tried two different methods for movement (one of them a direct copy of a tutorial, but I still have the same issue) The issue is almost certainly with how I am getting and applying the inputs but I have no idea how else to do it. code is below. any help is appreciated!

  private void Awake()
     {
         controls = new PlayerInput();
 
         controls.Gameplay.Jump.performed += context => JumpPressed();
         controls.Gameplay.Jump.canceled += context => JumpLetGo();
 
         controls.Gameplay.Move.performed += context => moveInput = context.ReadValue<Vector2>();
         controls.Gameplay.Move.canceled += context => moveInput = Vector2.zero;
     }

// this is called in fixed update

 private void Move()
         {
             Debug.Log(moveInput.x);
             rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
     
         }


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Answer by IZcreswell · May 15, 2020 at 11:33 PM

Ok well I used a different controller and it worked out. I think the first one was just broken

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