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Question by finwefeanor · Nov 29, 2017 at 01:55 PM · movementinputjoystick

how to gradually increase acceleration of a gameobject (cube etc) with "each state of joystick (left analog stick)" ?

I'm trying to accelerate a gameobject gradually with joystick but it should change with each state. For example if push half way the left stick it moves with half speed and full speed if i push left stick all the way. think about it 3rd person games like splinter cell , uncharted where character moves faster (from slow walk, walk, run , sprint etc) with each push of the movement stick.

I'm currently using this code that i found on this forum, which works fine but it accelerating depending on public variables , not "how you pushed joystick"

Any idea ?

      public float speed = 0f; 
      public float maxSpeed = 10f;
      public float forceMagnitude = 2f;
      
      void FixedUpdate() {
              float h = Input.GetAxisRaw("Horizontal");
              float v = Input.GetAxisRaw("Vertical");
      
              Move (h, v);
          }
      
      void Move(float h, float v) 
         {
              if (v != 0 || h != 0) 
              {
                  movement.Set (h, 0f, v);
                  speed = Mathf.Min(speed + forceMagnitude * Time.deltaTime, maxSpeed);
              } 
              else 
              {
                  speed = Mathf.Max(speed - forceMagnitude * Time.deltaTime * 1.5f, 0);
              }
              movement = movement.normalized * speed * Time.deltaTime;
              playerRigidbody.MovePosition(transform.position + movement);
          }
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avatar image Darkforge317 · Nov 29, 2017 at 06:37 PM 0
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I'm not really able to help you much but here is a topic I found on figuring out the Joystick Distance from the center. https://stackoverflow.com/questions/29156351/finding-distance-between-analog-stick-center-and-current-position

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