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Shader for showing an "invisible" model on reflection
I am looking to implement a reflection shader that would render a reflection of a model near it - however, the model itself shouldn't be rendered. In other words, I would want to create a shader that would allow me to have objects that are only visible through mirrors and other reflections.
This doesn't sound like it should be too difficult thing to accomplish, but my experience with shader design is nearly non-existent and I couldn't find an example of anything like this being done. Any pointers for Shader Graph or other solutions to achieve this effect would be appreciated.
I'm working with a HDRP project, should that affect the solution one way or another.
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