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unity_Qc0tPE1uRwmUBg · May 13, 2019 at 08:55 AM ·
shaderscustomhdr
HDRP : ForwardAdd equivalent
Hi everyone, I am trying to write custom shaders in the HDRPipeline and I can't find the equivalent of the pass tag "ForwardAdd" that I used in the standard pipeline to get all lights in my scene. Is there an equivalent to this tag in HDRP ? Or another way to get all the lights of the scene in the shader ?
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