Question by 
               BuckyBall · Feb 25, 2019 at 02:35 PM · 
                c#guieditorwindowaddcomponent  
              
 
              How to add Canvas Scaler and Graphic Raycaster to Canvas in code
I've created a custom EditorWindow that can create a new Canvas in code...
 using UnityEngine;
 using UnityEditor;
 public class CreateFooCanvas : EditorWindow
 {
     private GameObject fooCanvas;
     [MenuItem("Window/CreateFooCanvas")]
     public static void ShowWindow()
     {
         GetWindow<CreateFooCanvas>();
     }
     void OnGUI()
     {
         // ...
         if (GUILayout.Button("Create Canvas"))
         {
             fooCanvas = GameObject.Find("/FooCanvas");
             if (fooCanvas != null)
             {
                 Debug.Log(fooCanvas.name + "already exists");
             }
             else
             {
                 fooCanvas = new GameObject("FooCanvas");
                 fooCanvas.AddComponent<RectTransform>();
                 fooCanvas.AddComponent<Canvas>();
                 fooCanvas.AddComponent<CanvasScaler>();  // Error
                 fooCanvas.AddComponent<GraphicRaycaster>();  // Error
             }
         }
     }
 }
 
               The trouble is that the last two lines don't work - error: The type or namespace name 'GraphicRaycaster' could not be found.
How do I attach these two components to my new canvas?
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