Changing the mouse cursor in EditorWindow
Im currently developing a node based editor with EditorWindow. I want to be able to resize individual nodes by dragging them by the edge. For that I want the mousecursor to change to, for example, an arrow to the left when Im hovering over the edge of a node.
The only thing Ive been able to find is EditorGUIUtility.AddCursorRect(mousePosition, MouseCursor.ResizeHorizontal), which doesnt seem to be change the look of the mouse cursor.
If possible, Id like to not use a custom texture, but ust built-in basic cursors. I could only find stuff related to cursors in a scene, any help is appreciated.
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