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Question by vikBo · May 08, 2017 at 10:59 PM · prefabinspectorclones

Prefab is "None (Game Object)" on runtime

Hi guys! I'm having a very complicated problem.

I have my prefabs all set on the inspector as on the picture below.

alt text

Now, when I press play, the prefab just disappears on runtime as the picture below.

alt text

I've tried everything, like start the prefab (dronePrefab = GetComponent(); on Start() ), I've tried to make a new prefab, I have tested on many ways with no success.

The prefabs are instantiated fine first, but the clones won't have the prefab on the inspector anymore.

Can anybody help me?

Thanks!

createdroneinspec.jpg (56.7 kB)
createdroneruntime.jpg (74.2 kB)
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Answer by DeividHoeser · Apr 28, 2020 at 01:41 PM

I also had this bug asking for a whole day to try to get it but I gave up the other day I was calmer and found out how good it resolves if the game object had .find then you get the .find that will not give none ^^

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Answer by DryreL · Sep 28, 2021 at 02:38 PM

Same problem on Text Mesh Pro UI

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