Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by abelitskaja · May 21, 2018 at 07:44 AM · prefabshootclonesplay modesticky

Save Clone Geometry while in Play Mode (or export to Rhino)

Hi All!

I am not that good at coding, so just trying my best..

I am trying to create a simulation where I shoot out prefabs and they stick together. So far I was able to do that more or less (however they still overlap when they are bulked together, which i don't want).

But the question is whether it is possible to save it as geometry all of the clone prefabs I created in Play mode?

My script so far...

alt text using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CreateObject : MonoBehaviour {

 Ray ray;
 RaycastHit hit;
 public GameObject prefab;
 public PhysicMaterial physicMaterial;


 void Start()
 {

 }

 void Update()
 {

     ray = Camera.main.ScreenPointToRay(Input.mousePosition);

     if (Physics.Raycast(ray, out hit))
     {

         if (Input.GetKey(KeyCode.Mouse0))
         {


             GameObject myGameObject = Instantiate(prefab, new Vector3(hit.point.x, hit.point.y, hit.point.z), Quaternion.identity) as GameObject;
             Rigidbody mygameObjectsRigidBody = myGameObject.AddComponent<Rigidbody>();

             mygameObjectsRigidBody.mass = 100000; // Set the GO's mass to 5 via the Rigidbody.
             Destroy(myGameObject.GetComponent<MeshCollider>());

             BoxCollider myGameObjectsBoxCollider = myGameObject.AddComponent<BoxCollider>();// Add the rigidbod
             myGameObject.GetComponent<BoxCollider>().material = physicMaterial;
             mygameObjectsRigidBody.AddForce(transform.forward * 5);
             mygameObjectsRigidBody.useGravity = true;


                FixedJoint joint = myGameObject.AddComponent<FixedJoint>();
             joint.enableCollision = true;
 

         }

     }
     
 }

}

}

thanks in advance!

clone.jpg (232.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by abelitskaja · May 21, 2018 at 12:04 PM

Figured out how to copy the clones! A simple copy in play mode and paste in edit mode works just fine..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

163 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prefabs.MergePrefabs on entering PlayMode takes almost 4 minutes 1 Answer

How to correctly change sprite on a prefab clone? 0 Answers

Prefab is "None (Game Object)" on runtime 2 Answers

How can I destroy a prefab clone? 1 Answer

Entering Play mode is suddenly extremely slow 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges