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Question by
Ratt · May 11, 2020 at 05:16 AM ·
rendering2d sprites
How do you avoid Light2D's from penetrating ShadowCaster2Ds?
I have a light I'm using for fog of war, and I've found that it is possible, when a light is close but not penetrating it, to show up on the other side of a shadowcaster 2D. This happens reliably, and can be replicated during edit time..
light-piercing-shadow-caster.png
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