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Why is this point light incorrectly lighting
Top window is in the Scene view while the bottom is in the Game view...
Its working in the Scene but not Game, as you can see something is making the pointlight completely mess up half way down... everything is made with 2d sprites using the sprite-diffuse shader and the light settings I have played around with almost everything I can think of (rendermode = important, increasing the pixel light count ect) Any ideas as to why this could he happening? (it works in other parts of the game no problem at all) cheers for any advice!
Never$$anonymous$$d I found the issue it was to do with the tileset (for unknown reasons) interfering with the rendering of the point light... weird, but I removed the tiles under the house and it fixed it! now to find out why certain sprites aren't drawing with my secondary 'cutscene' camera...
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