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Question by Firedan1176 · Jun 30, 2015 at 07:26 PM · hierarchydynamic

Hierarchy in Game?

I was wondering if there was a way to create a UI checklist to enable/disable items that are in a hierarchy. For example:

Object

---Object1

--------Box1

--------Box2

--------Box3

--------Box4

---Object2

--------Sphere1

--------Sphere2

If this is my hierarchy, is there a setup from script or whatever to dynamically create these based on the children?

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avatar image Immanuel-Scholz · Jun 30, 2015 at 08:29 PM 0
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I am not sure what you mean. Can you clarify and extend your question a bit?

Are you talking about Unity UI ("UI checklist")? Or about 3D objects ("Sphere", "Box")?

Are you talking about editor scripting or in-game creation of objects?

What do you want to disable/enable and what do you want to create? And what is "based on the children"?

avatar image Firedan1176 · Jun 30, 2015 at 11:59 PM 0
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I essentially want to take a hierarchy and make a UI menu that is dynamic depending on the children. What I have in my question is an example of a hierarchy. What I want in the end is for each of those to be a toggle, essentially, where if I toggle (with a UI toggle) 'Object2' the spheres will also be disabled, and so forth. I guess for it to look like a hierarchy too (indented).

avatar image Immanuel-Scholz · Jul 01, 2015 at 11:04 AM 0
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Are you O$$anonymous$$ with an ugly OnGUI solution? ($$anonymous$$g. because its just a debug-menu, not intended to look "nice")? That would be a lot simpler to achive.

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