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Question by DrOctagonapus · Apr 28, 2011 at 06:18 PM · loopkeypresswhilepinball

While Button Pressed

Hey there,

this problem sounds pretty easy to solve, but.... I don't get it.

I want to have a kind of loop that counts up the variable "acceleration" WHILE the space bar is pressed.And them when it is not pressed anymore I want to add a relative Force to the ball.

rigidbody.AddRelativeForce (Vector3.forward * acceleration);

So how do I write a counter, which counts while a button is pressed, and then, when it isn't anymore, it does whatever I want?

(For Example the Pinball game of windows)

It tried a while loop, which crashed my game several times...

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Answer by FLASHDENMARK · Apr 28, 2011 at 06:29 PM

var power = 0.0;

var forceToAdd = 5.0;

function Update () { if(Input.GetButton("Jump")) { power += forceToAdd * Time.deltaTine; }

if(Input.GetButtonUp("jump")) { rigidbody.AddRelativeForce(Vector3.forward * power); } }

Simple, adds to the power variable when the Jump button is down. When it is released we add force to the rigidbody.

Let me know if there are any errors :)

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Answer by letmeknowit · Mar 08, 2012 at 12:15 AM

oh well there is small error

there is: power += forceToAdd * Time.deltaTine;

should be: power += forceToAdd * Time.deltaTime;

Time not Tine.

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avatar image PentilexCrew · Jul 01, 2015 at 09:21 PM 0
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Please, Post comments as comments, not as answers. Thanks.

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Answer by DrOctagonapus · Apr 29, 2011 at 10:43 PM

no errors, worked well :) , thx a lot

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avatar image HolBol · Apr 29, 2011 at 11:28 PM 2
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Please post as comments in the comments bit, not as answers.

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