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Question by gregzo · Dec 10, 2011 at 10:02 PM · loopclasswhile

Method containing while loop in custom class?

Hi! After a lot of testing, I'm posting... Trying to implement nice clean classes for a music game, one of them is a "local tempo" class. But it seems the method containing a while loop is simply not responding (no errors, nada). I tried to strip it down to the following:

     class Test
     {
          var testInt :int;
          function Test()
          {
               testInt =0;
          }
          function TestNow()
          {
               while(testInt<100)
               {
                    testInt++;
                    yield WaitForFixedUpdate;
               }
          }
     }

then instantiating the class and calling its method:

 var test:Test;
 test =new Test;
 test.TestNow();


Debugging test.testint just gives me 0 forever... Is it just not possible to execute a while loop in a method? Or am I missing something super obvious?

Many thanks for your help!

Gregzo

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Answer by Daniel 6 · Dec 10, 2011 at 10:06 PM

Yields and coroutines can only be defined in a class deriving from MonoBehaviour. So you have to make Test derive from MonoBehaviour and place that onto a GameObject.

But the while-loop should work fine if you get rid of the yield in your current script.

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avatar image gregzo · Dec 10, 2011 at 10:18 PM 0
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thanks! So, now in my class def, I type class Test extends $$anonymous$$onoBehaviour , then use gameObject.AddComponent("Test") , to which I get an error : can't add because class Test does not exist... Hum!

avatar image Daniel 6 · Dec 10, 2011 at 10:23 PM 0
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What's the name of the script file you are defining it from? It needs to be called "Test" to work.

avatar image gregzo · Dec 10, 2011 at 10:30 PM 0
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Argh, many thanks, that's it. It's all working now, although I realize I just wrote a script without using the shortcuts... Learning, cheers for the help!

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