Unity Profiler : Spike on Loading new Scene: is it really bad ?
Hi, I'm just trying to optimize my first game before releasing it. I found some troubles on my PlayerLoop. When i load a scene to enter the game from the Lobbymenu (which runs at max : 6ms lat) there is a spike at 320ms mainly due to Preload singlet step with 180ms for EditorApplication.GetLicenseType ().
Is this spike really bad during loading ? Note : I think it's come from my "Menu" Scene because here in the screenshot i just load an empty scene.
Thank you for your advices.
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