Question by 
               theone95 · Mar 03, 2016 at 12:37 PM · 
                optimizationprofilerobject pool  
              
 
              Total object count in profiler?
Can some please tell me what is the meaning of this value?
I was learning how to build a infinite runner type game(2D),and i was learning about object pooling method.
After implementing few objects,the game is working fine no lag,everything s fine.(For Mobile Devices)
If I am only taking objects and setting them as false and again using them when i need,then why is the total object count reached till 935?(After 935 it all most stops,and does not increase much) but why is this happening?
Have i used the wrong algorithm?
What does total object count even mean? And are my values given in the pic below bad for a mobile game? I couldn't find any proper explanation. Please help 
 
                 
                profiler.png 
                (20.6 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                