Question by
junqinglang · May 06, 2020 at 04:58 PM ·
2.5dminimap
How to improve my mini map in a 2.5D tile game?
Hi, I want to make the minimap like this: The wall in the minimap only shows as a 1 unit rectangle block. The player will only show as a blinking point. and the floor keep the color.
Now I followed some tutorials on the Internet using a second camera implemented a mini-map like this:
It's just a smaller version of the big map which is not expected. I googled a lot, but still no idea how to do this. The map is dynamically generated.
Any suggestions would be greatly appreciated!!!
Thank you!
Comment
Answer by junqinglang · May 08, 2020 at 09:36 AM
After some research, I'm trying to use Shader to see if I can do it. But please if anybody has idea how to do this, let me know!