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Question by $$anonymous$$ · Dec 28, 2011 at 03:30 AM · meshblenderexportissuefaces

Blender import issue

Hi, I have watched tons of tutorials and read other questions but none help. When i export my blender model to my unity assets it is missing faces for some reason. I have tried exporting it as a .dae, .fbx, .ply, .3ds, .stl, .obj, and a .x3d none have worked. Please help.

Thanks

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Answer by Jake-GR · Dec 28, 2011 at 07:04 AM

Check the normals of the faces, Blender renders backfaces, but Unity will not. Ctrl+N in EDIT mode will recalculate the normals, in some models you may still need to select the offending faces flip the normals.

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avatar image $$anonymous$$ · Dec 28, 2011 at 06:43 PM 0
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ok i'll try that thanks

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