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OTHER object when using OnTriggerEnter2D
Hey, I want to find out the name/layer/tag of the object which activated my trigger. I have two types of bullets. When my Player is hit I want to find out which bullet hit him. Is there any way to do this?
Thank you very much :)
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              Answer by highpockets · May 02, 2020 at 01:51 PM
If the script is on the player, this should do the trick:
 void OnTriggerEnter(Collider other){
 
     if(other.transform.tag == “armourPiercingBullet”){
         // armour piercing bullet code
     }
     if(other.transform.tag == “fireBullet”){
         // fire bullet code
     }
 
 }
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