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Question by TheDonkeyQueen · Feb 19, 2014 at 05:46 PM · 2dcollidertrigger

Trigger versus collision?

I have a death trigger that I've applied to an object. When the player collides with the object the player are supposed to die, but instead player moves right through without triggering the event. Why is this? When I have Is Trigger on the player moves through, when I turn it off the player collides with the object but nothing happens. Also this is for a 2d game if that is useful information to have.

 using UnityEngine;
 using System.Collections;
 
 public class DeathTrigger : MonoBehaviour 
     {
         
         // Use this for initialization
         void Start () {
             
         }
         
         // Update is called once per frame
         void Update () {
             
         }
         
         void OnTriggerEnter(Collider other)
         {
             if (other.tag == "Player")
             {
                 // Player entered red zone, reload game.
                 Application.LoadLevel(0);
             }
         }
     
 }
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Answer by haim96 · Feb 19, 2014 at 06:41 PM

did you check the box "isTrigger" in the collider component?

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avatar image TheDonkeyQueen · Feb 19, 2014 at 06:42 PM 0
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Yes, I did

avatar image $$anonymous$$ · Feb 19, 2014 at 06:45 PM 1
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$$anonymous$$ake sure to use OnTriggerEnter2D and Collider2D if you are using 2d colliders.

  void OnTriggerEnter2D(Collider2D other)
        {
          if (other.tag == "Player")
          {
           // Player entered red zone, reload game.
           Application.LoadLevel(0);
          }
        }
 
avatar image TheDonkeyQueen · Feb 19, 2014 at 06:49 PM 0
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Holly cow, it's so obvious! Thank you :D

avatar image $$anonymous$$ · Feb 19, 2014 at 06:54 PM 0
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No problem, and keep creating ;)

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Answer by TutiBueno2 · Feb 19, 2014 at 06:40 PM

Same question again? Link

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avatar image TheDonkeyQueen · Feb 19, 2014 at 06:43 PM 0
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$$anonymous$$ind of, one problem lead to another

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