Question by 
               GalloGiallo · Apr 30, 2020 at 01:57 PM · 
                2d collision  
              
 
              How to make a CircleCollider2D and a BoxCollider2D look as a single collider
I have a CircleCollider2D and a BoxCollider2D that approximate the shape of my Player. When my player is hitten by a single bullet, OnTriggerEnter2D() detects two collisions because the bullet enters on two colliders. I want my CircleCollider2D and BoxCollider2D to be seen as a single collider. Any suggestions?
Thanks in advance
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
2D Tilemap Extras: Is there a way to add the tilemap brush into a tilemap palette? 0 Answers
2D Character gets stuck on boxes. 1 Answer
2D Polygon Collider doesnt collide with 2D edge Collider 2 Answers
2D: Ignore Collision only with specific gameobject and before Instantiate 0 Answers
How to add a startforce to a rigidbody 2D but let gravity take it from there? 1 Answer