Question by
fusobotic · Jun 01, 2021 at 09:44 PM ·
meshproceduralmirror
Mesh mirror with bisect-trimming in realtime?
Any way to mirror a mesh over a given axis with a script at runtime and trim anything that runs over the axis? Similarly to how Blender's mirror modifier works with bisect:
I'm just trying to make procedural baseboard pieces for whatever angle the wall corner turns out as so if there's an easier way to do that lmk.
To be clear this is the end result I'm looking for:
capture.jpg
(128.2 kB)
capture.jpg
(62.0 kB)
Comment
Your answer
Follow this Question
Related Questions
Triangles become black when flipping triangles 0 Answers
Making a realistic breaking wave 0 Answers
Texture UV in custom mesh 0 Answers
Is the limit of mesh vertices(65535) still valid? 1 Answer
Generating Mesh using Points 1 Answer