Making a realistic breaking wave
Hey there,
Just looking for some pointers into making a realistic surfable wave in C#. I've got a procedurally generated plane at the moment and have been experimenting with deforming the mesh in a similar fashion to this tutorial by cat like coding.
I would like to achieve an effect similar to MegaFiers bezier attractor however would prefer to develop this myself instead of investing hundreds in a mesh deformation system for just one of its functions. If anyone can point me in the right direction that would be greatly appreciated.
Thanks in advance!
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