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Question by Max 4 · May 06, 2011 at 08:28 AM · particlesspeed

firing particles from a fast object

I am trying to make mounted guns for my flying game, but particles just disappear when I start gaining speed. What would I do to stop this?

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Answer by Dreamer · May 06, 2011 at 09:24 AM

Is your particle effects supposed to follow your gun?

If so, you need to attach the particle effects to be child of your gun gameobject. And set Simulate In World Space of particle emitter to false.

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avatar image NewfieJoe · May 06, 2011 at 12:26 PM 0
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Also make sure ParticleEmitter.emitterVelocityScale = 1

avatar image NewfieJoe · May 06, 2011 at 12:27 PM 0
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http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter-emitterVelocityScale.html

avatar image Max 4 · May 07, 2011 at 12:51 AM 0
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It's supposed to be fired and fly forward until colliding with an object.

avatar image Dreamer · May 07, 2011 at 02:48 AM 0
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In that case you need to add your flying object's speed to particle: World Velocity = flying object's speed + particle's relative speed to flying object.

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