Question by
unity_W-k2XeltqH7hbQ · Apr 24, 2020 at 07:10 AM ·
blenderrigging
How to set current bone rotation as 0, 0, 0
I modeled a character in Blender and rigged it and got it to work in Unity. But I want all the bone's rotation to be 0, 0, 0 so I can reset it easily. For some reason, its rotation still doesn't change after I applied the rotation in Blender. Is there a way to fix this? I need the rotation to be at 0, 0, 0 so I can reset it easily.
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