Rigged blender model is deformed when imported into Unity
Hello everyone!
I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:
All scales and rotations are normalized
There is no unassigned vertex
There is no weight bleeding from other bones
However when I imported the model in Unity, I am faced with some distortion happening in some of the model's meshes (it is a composite model).
Does anyone have any clue about why this is happening?
Thank you!!
Answer by Metalsoul · Dec 29, 2020 at 11:40 AM
I finally managed to solve this by noticing that in Blender the model was rotate 90° on the Z axis, which meant that the FBX exporter was getting confused over certain transforms.
By rotating this so that the axis were as supposed in blender and normalizing the rotation (Ctrl+a on rotation) I managed to solve this!