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Enemy prefab with NavMeshAgent change speed in other map?
Hello everyone! I have an enemy Prefab with the classic script inside to make it chase the Player when it is at some distance. I used this prefab (in a multiple way, at least 5 enemies per map) on 6 different maps and I never had any problems: the animations are correct, the same for the movement speed. The problem begin in map number 7: in this one the enemy Prefab moves at a clearly higher speed than the previous ones, not giving you the chance to escape, but run too fast against the player. Now I don't think it's a Script problem, Because it is a prefab and i never had the same problem on the previous maps; I don't think it's something related to NavMeshAgent settings, for the same reason. I have no idea how to solve it, I have not found previous cases on the net.
(forgive my incorrect English)
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