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Question by Tydal · Jan 10, 2019 at 07:03 PM · enemytimespeed

Increase speed over time enemy

Hi there, i am trying to create a enemy who spawns and move towards y position with my knowledge i got this.I can move the object on Y position, but cant make it increase speed over time.

private Rigidbody2D rb2d;

 public float speedIncrement = 10f;
 public float maximumSpeed = 70f;
 public float speed = 2;
 public float scroolSpeed1 = 2;

 void Start()
 {      
     ////Get and store a reference to the Rigidbody2D attached to this GameObject.
     rb2d = GetComponent<Rigidbody2D>();
     ////Start the object moving.
     rb2d.velocity = new Vector2(0, 1) * scroolSpeed1;               
 }

 void FixedUpdate()
 {
     scroolSpeed1 += speedIncrement;
     if (scroolSpeed1 <= maximumSpeed) scroolSpeed1 = maximumSpeed;        
 }
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Answer by badadam · Jan 10, 2019 at 07:11 PM

rb2d.velocity = new Vector2(0, 1) * scroolSpeed1; this command line must be in FixedUpdate method after you increase speed

  void FixedUpdate()
  {
      scroolSpeed1 += speedIncrement;
      if (scroolSpeed1 <= maximumSpeed) scroolSpeed1 = maximumSpeed; 
 
 rb2d.velocity = new Vector2(0, 1) * scroolSpeed1;        
  }

 



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avatar image Tydal · Jan 10, 2019 at 07:34 PM 0
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Its works. :) Thank you.

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