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Question by Vel_1828 · Feb 21, 2015 at 01:12 AM · physicscharactercontrollerstuck

Controller Stuck on Slope Walls

I'm in a quite awkward problem here.

My Character controller moves up and down slopes with no problem, but if he touches any wall while going up the slope (f.e. a staircase wall) it get's stuck and sticks to the wall.

It happens only when going up, never down or straight. Radius: 0.5, Height: 2, Skin Width: 0.3 (and changes nothing).

Anything...? O_o

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avatar image DRRosen3 · Feb 21, 2015 at 03:12 AM 0
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Have you tried watching it in the scene view with the CharacterController exposed (by this I mean dropped down in the inspector so you can see the CharacterController collider). If not, give it a shot, and you may notice somewhere where the collider gets hitched on a sharp angle.

avatar image Vel_1828 · Feb 21, 2015 at 03:29 PM 0
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Hmm, I went as you adviced and noticed, that the Controller wasn't actually hitting the wall - it's a few inches away from it. It looks like there was another collider somewhere attached, but there isn't. I'll leave the question open unti a sollution pops out. :)

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Answer by Vel_1828 · Feb 21, 2015 at 10:39 PM

Aaand still no answer. As I noticed, it's a problem with all First Person Controllers on my map model - it's a Collada file (made in SketchUp). If I place two, stretched cubes to imitate a slope and a wall on it's side, it seems to be working fine.

Is there something wrong with SketchUp models? (if yes, what exactely?)

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