Question by 
               Redmarketing · Dec 30, 2015 at 11:52 AM · 
                2d2d game2d-platformerendless runnerinfinite runner  
              
 
              Object pooling system. Objects aren't spawning
Hy I got this code but the objects aren't spawning if someone could help my thanks.
Code:
 using UnityEngine;
 using System.Collections;
 
 public class Platformgenerator : MonoBehaviour {
 
     public GameObject thePlatform;
     public Transform generationPoint;
     public float distanceBetween;
 
     private float platformWidth;
 
     public float distanceBetweenMin;
     public float distanceBetweenMax;
 
     //public GameObject[] thePlatforms;
     private int platformSelector;
     private float[] platformWidths;
 
 
 
     public Objectpooler[] theObjectpools;
 
     // Use this for initialization
     void Start () {
         //platformWidth = thePlatforms.GetComponent<BoxCollider2D>().size.x;
 
         platformWidths = new float[theObjectpools.Length];
 
         for (int i = 0; i < theObjectpools.Length; i++)
         {
             platformWidths[i] = theObjectpools[i].pooledObject.GetComponent<BoxCollider2D>().size.x;
         }
     }
     
     // Update is called once per frame
     void Update () {
     
         if(transform.position.x < generationPoint.position.x)
         {
             distanceBetween = Random.Range(distanceBetweenMin, distanceBetweenMax);
 
             platformSelector = Random.Range(0, theObjectpools.Length);
 
             transform.position = new Vector3(transform.position.x + platformWidth + distanceBetween, transform.position.y, transform.position.z);
 
 
             //Instantiate (/*thePlatforms*/ thePlatforms[platformSelector], transform.position, transform.rotation);
 
 
             GameObject newPlatform = theObjectpools[platformSelector].GetpooledObject();
 
             newPlatform.transform.position = transform.position;
             newPlatform.transform.rotation = transform.rotation;
             newPlatform.SetActive (true);
             
         }
     }
 }
               Comment
              
 
               
              This is the pooling script:
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Objectpooler : $$anonymous$$onoBehaviour {
 
     public GameObject pooledObject;
 
     public int pooledAmount;
 
     List<GameObject> pooledObjects;
 
     // Use this for initialization
     void Start () {
 
         pooledObjects = new List<GameObject>();
 
         for (int i = 0; i < pooledAmount; i++)
         {
             GameObject obj = (GameObject)Instantiate(pooledObject);
             obj.SetActive (false);
             pooledObjects.Add (obj);
         }
             
 
     }
     
     public GameObject GetpooledObject()
     {
         for (int i = 0; i < pooledObjects.Count; i++) 
         {
             if (!pooledObjects[i].activeInHierarchy) 
             {
                 return pooledObject;
             }
         }
 
         GameObject obj = (GameObject)Instantiate(pooledObject);
         obj.SetActive(false);
         pooledObjects.Add (obj);
         return obj;
 
     }
 }
Your answer
 
 
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