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Question by freezestime · Sep 30, 2016 at 01:16 AM · c#camera2d2d game2d-platformer

CS1216 error

So I'm new right, and I need help.

I'm following Brackey's 2D Platformer tutorials and for some reason, this error happens.

"Assets/Parallaxing.cs(24,60): error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable"

"Cannot modify the return value of 'UnityEngine.Transform.position' because it is not a variable"

And he doesn't get it, and nobody else seems to get it so I'm stuck here (Btw I'm using the actual script from his website so idk)

using UnityEngine; using System.Collections;

public class Parallaxing : MonoBehaviour {

 public Transform[] backgrounds; 
 private float [] parallaxScales;
 public float smoothing = 1f;

 private Transform cam; 
 private Vector3 previousCamPos; 

 void Awake () {
     cam = Camera.main.transform;

 }
 // Use this for initialization
 void Start () {
     previousCamPos = cam.position;

     parallaxScales = new float[backgrounds.Length];

     for (int i = 0; i < backgrounds.Length; i++) {
         parallaxScales[i] = backgrounds[i].position.z*=-1;
     }
 }
 // Update is called once per frame
 void Update () {
 
     for (int i = 0; i < backgrounds.Length; i++) {
         float parallax = (previousCamPos.x - cam.position.x) * parallaxScales[i];
         float backgroundTargetPosX = backgrounds[i].position.x + parallax; 

         Vector3 backgroundTargetPos = new Vector3 (backgroundTargetPosX, backgrounds[i].position.y, backgrounds[i].position.z); 

         backgrounds[i].position = Vector3.Lerp (backgrounds[i].position, backgroundTargetPos, smoothing * Time.deltaTime);
     }
     previousCamPos = cam.position;
 }

}

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