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Question by Bioman889 · Apr 20, 2020 at 08:15 PM · time.deltatimefor loop

How to properly use Time.deltaTime in a for loop?

I'm trying to get this for loop to increase i by 1 every second using Time.deltaTime but whenever I test it out, it runs all the way through in an instant

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Answer by Quickz · Apr 20, 2020 at 08:32 PM

If you want to do something once a second, you might wanna check out Coroutines.
Here's a reference: https://docs.unity3d.com/Manual/Coroutines.html

Here's a small example:

 using System.Collections;
 using UnityEngine;
 
 public class TestScript : MonoBehaviour
 {
     private void Start()
     {
         StartCoroutine(DoStuff());
     }
 
     private IEnumerator DoStuff()
     {
         for (int i = 0; i < 5; i++)
         {
             yield return new WaitForSeconds(1f);
             Debug.Log("Hello, world!");
         }
     }
 }


Also about the Time.deltaTime. It's simply a property that contains the number of seconds that passed between current and previous frame. Update runs once per frame, so every update Time.deltaTime will have a different value. If you want to do something every X seconds using Time.deltaTime and an Update method, you can add up the value it contains every frame and use an if statement. I would however prefer using Coroutines in that situation though.

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avatar image Bioman889 · Apr 20, 2020 at 08:40 PM 0
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Thanks for the aid and I didn't know that about Time.deltaTime

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