Unity Crash On Android, ,Unity Crash on Android, signal 6 (SIGABRT), code -6 (SI_TKILL)
I've looked everywhere but I cannot find a solution to this crash.
java.lang.Error Version '2020.3.1f1 (77a89f25062f)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'vivo/PD1728/PD1728:9/PKQ1.180819.001/compiler05311855:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2021-10-06 23:06:46+0800 pid: 13118, tid: 13246, name: UnityGfxDeviceW >>> com.xx.xxxx03 <<< uid: 10142 signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- r0 00000000 r1 000033be r2 00000006 r3 00000008 r4 0000333e r5 000033be r6 e27d0bac r7 0000010c r8 b4ed30bc r9 00000000 r10 e27d0d10 r11 b4ecbcb8 ip e9d0b3c0 sp e27d0b98 lr e9c7612d pc e9c6d00e backtrace: #00 pc 0001d00e /system/lib/libc.so (abort+58) (BuildId: 7b850aa598e8a847832aa909de3e8940) #01 pc 00072a75 /system/lib/libc.so (__pthread_internal_find(long)+100) (BuildId: 7b850aa598e8a847832aa909de3e8940) #02 pc 00072951 /system/lib/libc.so (pthread_gettid_np+2)
libc.abort(abort:58)
libc.__pthread_internal_find(long)(__pthread_internal_find:100)
libc.pthread_gettid_np(pthread_gettid_np:2)
libc.pthread_kill(pthread_kill:18)
libBugly.0x5889(Native Method)
app_process32.0x21b5(Native Method)
libc.__restore_rt(__restore_rt:0)
libc.memset(memset:44)
libunity.0x4b9b58(Native Method)
libunity.0x495270(Native Method)
libunity.0x495cd0(Native Method)
libunity.0x494d38(Native Method)
libunity.0x4a3830(Native Method)
libunity.0x90b9d5(Native Method)
libunity.0x90c213(Native Method)
libunity.0x905c2b(Native Method)
libunity.0x3a59cb(Native Method)
libc.__pthread_start(void*)(__pthread_start:22)
libc.__start_thread(__start_thread:24)
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