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exr exposure
Hi,
we are working on a project that involves some skyboxes and reflection maps that we've been provided content for, in open exr format.
When I import the exr format in Unity, it just works. But I have no control over the exposure I want to use, some look fairly grayed out, others look just too dark.
It there a control over this ? Or is exr format just meant to be used for light maps ?
Thanks
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