Performace issue with game???
I am a new user, I have an experiment in 3 games with Unity. The first and the second are very easy and they work well. But in my current game i have many many problems.
The first: My game work very well in Editor, and my test devices (Samsung Galaxy A5) but when i build it and test on another devices (Samsung Galaxy Tab A and Redmi Note 4) it crash. I have 4 scene: The Preload Scene, Shop Scene and Main Menu Scene work well, but the Gameplay scene crash when i try to click to play. I have tried many method such as: remove "Auto Graphics API", "OpenGLES2", try to remove some Game Objects, reduce the max size of Sprites,but nothing happen. The hardware and software of the first test devices (Samsung Galaxy A5) is not better too much to the 2 others. I do not know what happen.
The second: When i build it on iOS and run test on Iphone 7 plus it work well too, but the game size is too terrible, which on Android only 76MB. The game size after building and publish to Apple iTunes Store increase to 118MB (after uncheck the bitcode when upload app). It is not too bad now, i can accept this, but the most terrible is the size on the storage after installed become 1.3GB!!!!! I also try many method to remove bitcode, reduce max size and quality of Sprites but i seems no use. The size no reduce a bit.
Please help me!!!. I do not know what happen. It's very terrible.
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