Unity 5.6.0b9 bad performance
Hi, I just created a new project and built an opening scene with a few sprites in it, Same scene ran in unity 4.7 with 60FPS but i cant get it in unity 5.6. I have only one simple script (fps counter), one simple animation(1 leaf), 15 sprites in a scene and canvas with text on it with only 5 draw calls. I even optimized sprite meshes by hand so they have less overdraw. It happens both on android and PC. 
With mine fps script and internal profiler: 
Unity4.7 > PC 450fps | Android 60fps
Unity5.6 > PC 110fps | Android 35-50fps
These are my settings
 
 
This is the FPS script
 using UnityEngine;
 using UnityEngine.UI;
 
 public class FrameCounter : MonoBehaviour
 {
     public float refreshInterval;
 
     private Text label;
     private float delta;
     private float frames;
     private float res;
 
     // Use this for initialization
     void Start ()
     {
         label = GetComponent<Text>();
         delta = 0;
         frames = 0;
     }
     
     // Update is called once per frame
     void Update ()
     {
         frames++;
         delta += Time.deltaTime;
 
         if (delta > refreshInterval)
         {
             res = delta / frames;
             label.text = 1f / res + " (" + 1000f * res + "ms)";
             delta = 0;
             frames = 0;
         }
     }
 }
 
               After some settings tweaking: turning off 32-bit buffer, deleting OpenGLES2 from graphics API list, setting quality settings to fastest i got some performance boost but not enough. Can't get 60FPS :( Here is the internal profiler results after tweaking:
 02-21 04:58:07.719 30216 30291 D Unity   : Android Unity internal profiler stats:
 02-21 04:58:07.719 30216 30291 D Unity   : cpu-player>    min: 12.7   max: 36.4   avg: 20.5
 02-21 04:58:07.719 30216 30291 D Unity   : cpu-ogles-drv> min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:07.719 30216 30291 D Unity   : gpu>           min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:07.720 30216 30291 D Unity   : cpu-present>   min: -20.0   max:  1.4   avg: -1.6
 02-21 04:58:07.720 30216 30291 D Unity   : frametime>     min: 13.0   max: 34.6   avg: 18.9
 02-21 04:58:07.720 30216 30291 D Unity   : batches>       min:   5    max:   5    avg:   5
 02-21 04:58:07.720 30216 30291 D Unity   : draw calls>    min:   5    max:   5    avg:   5
 02-21 04:58:07.720 30216 30291 D Unity   : tris>          min:   274  max:   274  avg:   274
 02-21 04:58:07.720 30216 30291 D Unity   : verts>         min:   348  max:   348  avg:   348
 02-21 04:58:07.720 30216 30291 D Unity   : dynamic batching> batched draw calls:  13 batches:   1 tris:   226 verts:   252
 02-21 04:58:07.720 30216 30291 D Unity   : static batching>  batched draw calls:   0 batches:   0 tris:     0 verts:     0
 02-21 04:58:07.720 30216 30291 D Unity   : player-detail> physx:  0.0 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.3 render: -0.3 fixed-update-count: 0 .. 0
 02-21 04:58:07.720 30216 30291 D Unity   : managed-scripts>  update:  0.0   fixedUpdate:  0.0 coroutines:  0.0
 02-21 04:58:07.720 30216 30291 D Unity   : managed-memory>   used heap: 372736 allocated heap: 512000, max number of collections: 0 collection total duration:  0.0
 02-21 04:58:07.720 30216 30291 D Unity   : ----------------------------------------
 02-21 04:58:08.838 30216 30291 D Unity   : Android Unity internal profiler stats:
 02-21 04:58:08.839 30216 30291 D Unity   : cpu-player>    min: 13.8   max: 48.2   avg: 19.8
 02-21 04:58:08.839 30216 30291 D Unity   : cpu-ogles-drv> min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:08.839 30216 30291 D Unity   : gpu>           min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:08.839 30216 30291 D Unity   : cpu-present>   min: -24.6   max:  3.6   avg: -1.2
 02-21 04:58:08.840 30216 30291 D Unity   : frametime>     min: 14.0   max: 33.5   avg: 18.6
 02-21 04:58:08.844 30216 30291 D Unity   : batches>       min:   5    max:   5    avg:   5
 02-21 04:58:08.845 30216 30291 D Unity   : draw calls>    min:   5    max:   5    avg:   5
 02-21 04:58:08.846 30216 30291 D Unity   : tris>          min:   274  max:   274  avg:   274
 02-21 04:58:08.846 30216 30291 D Unity   : verts>         min:   348  max:   348  avg:   348
 02-21 04:58:08.846 30216 30291 D Unity   : dynamic batching> batched draw calls:  13 batches:   1 tris:   226 verts:   252
 02-21 04:58:08.846 30216 30291 D Unity   : static batching>  batched draw calls:   0 batches:   0 tris:     0 verts:     0
 02-21 04:58:08.846 30216 30291 D Unity   : player-detail> physx:  0.0 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.3 render: -0.3 fixed-update-count: 0 .. 0
 02-21 04:58:08.847 30216 30291 D Unity   : managed-scripts>  update:  0.0   fixedUpdate:  0.0 coroutines:  0.0
 02-21 04:58:08.847 30216 30291 D Unity   : managed-memory>   used heap: 376832 allocated heap: 512000, max number of collections: 0 collection total duration:  0.0
 02-21 04:58:08.847 30216 30291 D Unity   : ----------------------------------------
 02-21 04:58:09.371   267   466 E ThermalEngine: [GPU_MON] Current gpu usage is 96 percent. Immediate Change!!
 02-21 04:58:09.371   267   466 E ThermalEngine: [GPU_MON] 96 percent. Current Sampling Time is 1 sec
 02-21 04:58:09.372   267   466 E ThermalEngine: [GPU_MON] GPU clk is not changed
 02-21 04:58:09.953 30216 30291 D Unity   : Android Unity internal profiler stats:
 02-21 04:58:09.953 30216 30291 D Unity   : cpu-player>    min:  7.1   max: 39.0   avg: 19.6
 02-21 04:58:09.953 30216 30291 D Unity   : cpu-ogles-drv> min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:09.954 30216 30291 D Unity   : gpu>           min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:09.954 30216 30291 D Unity   : cpu-present>   min: -20.5   max:  8.7   avg: -1.0
 02-21 04:58:09.954 30216 30291 D Unity   : frametime>     min: 15.2   max: 34.0   avg: 18.6
 02-21 04:58:09.957 30216 30291 D Unity   : batches>       min:   5    max:   5    avg:   5
 02-21 04:58:09.957 30216 30291 D Unity   : draw calls>    min:   5    max:   5    avg:   5
 02-21 04:58:09.958 30216 30291 D Unity   : tris>          min:   272  max:   274  avg:   272
 02-21 04:58:09.958 30216 30291 D Unity   : verts>         min:   344  max:   348  avg:   344
 02-21 04:58:09.959 30216 30291 D Unity   : dynamic batching> batched draw calls:  13 batches:   1 tris:   226 verts:   252
 02-21 04:58:09.959 30216 30291 D Unity   : static batching>  batched draw calls:   0 batches:   0 tris:     0 verts:     0
 02-21 04:58:09.959 30216 30291 D Unity   : player-detail> physx:  0.0 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.6 render: -0.6 fixed-update-count: 0 .. 0
 02-21 04:58:09.959 30216 30291 D Unity   : managed-scripts>  update:  0.0   fixedUpdate:  0.0 coroutines:  0.0
 02-21 04:58:09.959 30216 30291 D Unity   : managed-memory>   used heap: 380928 allocated heap: 512000, max number of collections: 0 collection total duration:  0.0
 02-21 04:58:09.959 30216 30291 D Unity   : ----------------------------------------
 02-21 04:58:10.352 30234 30234 W UnityMain: type=1400 audit(0.0:800): avc: denied { read } for name="scaling_cur_freq" dev="sysfs" ino=27331 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:sysfs:s0 tclass=file permissive=0
 02-21 04:58:11.069 30216 30291 D Unity   : Android Unity internal profiler stats:
 02-21 04:58:11.069 30216 30291 D Unity   : cpu-player>    min: 13.5   max: 36.7   avg: 20.5
 02-21 04:58:11.069 30216 30291 D Unity   : cpu-ogles-drv> min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:11.070 30216 30291 D Unity   : gpu>           min:  0.0   max:  0.0   avg:  0.0
 02-21 04:58:11.070 30216 30291 D Unity   : cpu-present>   min: -19.1   max:  1.0   avg: -1.9
 02-21 04:58:11.070 30216 30291 D Unity   : frametime>     min: 14.0   max: 33.8   avg: 18.6
 02-21 04:58:11.070 30216 30291 D Unity   : batches>       min:   5    max:   5    avg:   5
 02-21 04:58:11.071 30216 30291 D Unity   : draw calls>    min:   5    max:   5    avg:   5
 02-21 04:58:11.071 30216 30291 D Unity   : tris>          min:   272  max:   274  avg:   272
 02-21 04:58:11.071 30216 30291 D Unity   : verts>         min:   344  max:   348  avg:   344
 02-21 04:58:11.071 30216 30291 D Unity   : dynamic batching> batched draw calls:  13 batches:   1 tris:   226 verts:   252
 
               What i am doing wrong?
Your answer
 
             Follow this Question
Related Questions
Shaders & Shadows: How far can I use for my mobile game for good performance? 0 Answers
Sprite size much bigger than originally - how to resolve 0 Answers
Baked lightning poor performance 0 Answers
How should I fix the post processing framerate 0 Answers
[Dynamic batching] Same sprite with same material not batching 0 Answers