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How can I add products after UnityPurchasing is initialized?
It appears to me that the Unity IAP system requires all products to be known at the time UnityPurchasing.Initialize is called. Is that true? Is there any way to add new products after that point?
I thought maybe UnityPurchasing.Initialize could just be called again, but that generates the following error on Android:
Unity : java.lang.IllegalStateException: IAB helper is already set up.So, is there any way for an app that periodically adds new IAPs to make those available without requiring the app to be restarted?
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