- Home /
UnityIAP Subscription Purchase
Basically I want to setup UnityIAP for implementation of weekly or monthly subscription for apple store game. I completely read following article given by Unity:
Integrating Unity IAP In Your Game
After this I become aware with actual implementation but i have following questions arise:
how we can get information about subscription already purchased by this user?
how we track time for auto renewable subscription purchase?
Please give me some information about this.
Does someone found any solution about this ? I'm trying to subscribe for a month and I don't have information on the state of this subscription.
I'd like to know if my user is still subscribe or not and right now I can't found the info ?
Check here.... https://forum.unity.com/threads/solved-unityiap-subscription-purchase.454166/
my complete discussion and I hope it become useful to you.
Thank you Siddharth3322, it effectively help ;) I also found this : https://forum.unity.com/threads/how-do-i-track-auto-renewing-subscriptions.476293/
Your answer
Follow this Question
Related Questions
Process Purchase Event get called on each App launch - iOS 0 Answers
Unity IAP Subscription Doubts 0 Answers
Unity IAP not reliable in sandbox when restoring subscription after app deleted and re-installed 0 Answers
Check IAP Subscription Product Status Android 0 Answers
Loader during Unity IAP Callback 0 Answers