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Question by noyco · Apr 15, 2020 at 02:06 PM · gameobjecttransformnullreferenceexception

GameObject from foreach loop dosn't have transform?,

I'm trying to make the following code work:

 public void saveData()
     {
         if (mainHand)
         {
             GameObject[] saveObjects = GameObject.FindGameObjectsWithTag("deletableobject");
             SandboxObject sandboxObject = new SandboxObject();
             foreach (GameObject obj in saveObjects)
             {
                 Transform objTransform = obj.transform;
                 deleteOnHit objData = obj.GetComponent<deleteOnHit>();
                 sandboxObject.pos.Add(objTransform.position);
                 sandboxObject.rot.Add(objTransform.rotation.eulerAngles);
                 sandboxObject.scale.Add(objTransform.localScale);
                 sandboxObject.matNum.Add(objData.matNum);
                 sandboxObject.matFileNum.Add(objData.matFileNum);
                 sandboxObject.meshNum.Add(objData.meshNum);
             }
             string saveJson = JsonUtility.ToJson(sandboxObject);
 
             File.WriteAllText(Application.dataPath + "saveFile", saveJson);
 
             Debug.Log("saved as: " + saveJson);
         }
     }

This code is supposed to save all object with tag of "deletableobject" into a single json file, but on line 11, it throws me a NullReferenceExeption.

I have 3 object with tag"deletableobject" on scene, and they all have script deleteOnHit.

What's causing this error? Please let me know if you do.

Thank you!

UPDATE: I realized that this problem happens with a for loop as well:

 public void saveData()
     {
         if (mainHand)
         {
             GameObject[] saveObjects = GameObject.FindGameObjectsWithTag("deletableobject");
             SandboxObject sandboxObject = new SandboxObject();
             for (int i = 0; i < saveObjects.Length; i++)
             {
                 Transform objTransform = saveObjects[i].transform;
                 deleteOnHit objData = saveObjects[i].GetComponent<deleteOnHit>();
                 sandboxObject.pos.Add(objTransform.position);
                 sandboxObject.rot.Add(objTransform.rotation.eulerAngles);
                 sandboxObject.scale.Add(objTransform.localScale);
                 sandboxObject.matNum.Add(objData.matNum);
                 sandboxObject.matFileNum.Add(objData.matFileNum);
                 sandboxObject.meshNum.Add(objData.meshNum);
             }
             string saveJson = JsonUtility.ToJson(sandboxObject);
 
             File.WriteAllText(Application.dataPath + "saveFile", saveJson);
 
             Debug.Log("saved as: " + saveJson);
         }
     }

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Best Answer

Answer by noyco · Apr 16, 2020 at 11:55 AM

Nvm I just found out that it was the problem in the "SandboxObject" class.

Used to be:

 private class SandboxObject
     {
         public List<Vector3> pos;
         public List<Vector3> rot;
         public List<Vector3> scale;
         public List<int> matNum;
         public List<int> matFileNum;
         public List<int> meshNum;
     }

Fixed:

 private class SandboxObject
     {
         public List<Vector3> pos = new List<Vector3>();
         public List<Vector3> rot = new List<Vector3>();
         public List<Vector3> scale = new List<Vector3>();
         public List<int> matNum = new List<int>();
         public List<int> matFileNum = new List<int>();
         public List<int> meshNum = new List<int>();
     }


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