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Question by Razputin · Dec 11, 2014 at 12:06 AM · gameobjecttransformdestroyoncollisionenter

Destroy Gameobject on Collision not working?

I'm trying to destroy an object called "Spear" after it collides with the "ground". But it just keeps going?

 using UnityEngine;
 using System.Collections;
 
 public class LauncherScript: MonoBehaviour {
 
     void Update(){
 
         transform.Translate(Vector3.right*30 * Time.deltaTime, Space.World);
     }
 
 
     void OnCollisionEnter(Collision other) {
         if(other.collider.name == "ground")
         {
             Debug.Log("Collided");
             Destroy(other.gameObject);
         }
     }
 }
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avatar image lolzrofl · Dec 11, 2014 at 12:17 AM 0
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Is your debug log getting called? Or is the whole thing being ignored?

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Answer by Razputin · Dec 11, 2014 at 12:19 AM

I didn't have a rigidbody on the spear. Plus the script was wrong.

I put

 public class LauncherScript: MonoBehaviour {
 
     void OnCollisionEnter(Collision other) {
         if(other.collider.name == "Spear")
         {
             Debug.Log("Collided");
             Destroy(other.gameObject);
         }
     }
 }
     
 

on the ground and

 public class SpearLauncher : MonoBehaviour {
 
     void Update(){
         
         transform.Translate(Vector3.right*30 * Time.deltaTime, Space.World);
     }
 }

on the spear

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Answer by awplays49 · Dec 11, 2014 at 12:20 AM

You should be doing

 if (col.GameObject.name == "Name Here")
 {
 Destroy (GameObject.find ("Other Name Here");
 }
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avatar image awplays49 · Dec 11, 2014 at 12:21 AM 0
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my bad. on line 3 do this. my apologies.

 Destroy (col.GameObject.find ("Other Name Here");

avatar image lolzrofl · Dec 11, 2014 at 12:23 AM 0
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This is horribly inefficient and unnecessary. He was doing it correctly. The issue was that he didn't have a rigidbody component.

avatar image awplays49 · Dec 11, 2014 at 12:40 AM 0
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well then.. guess youve never been wrong about anything

avatar image lolzrofl · Dec 11, 2014 at 12:42 AM 1
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When did I say that? I was simply saying that your method is wrong. That doesn't mean that I'm right about everything. There's just no point in doing an unnecessary GameObject.Find call since it is a very heavy function.

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Answer by Solokeh · Dec 11, 2014 at 01:00 AM

Try putting this in your "ground" object:

     void OnCollisionEnter (Collision col)
     {
         if(col.gameObject.name == "spear")
         {
             Destroy(col.gameObject);
         }
     }
 }
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