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Question by arnavmenon69 · Jan 14, 2020 at 04:56 PM · script.sceneprogramming

Script not getting called, even when attached to GameObject

I'm trying to run a leaderboard script, but the script itself is not getting called. I've done the debugs under void update, and there are no logs in the console. I double-checked to make sure that it was attached to a GameObject in the scene, and it was. I tried adding to every single possible GameObject in the scene, yet it was still not getting called. Are there any errors in the script itself? Or is it a problem with the scene?

Scene: https://imgur.com/a/kc4vGVg

Script (note that it isn't complete yet):

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class Leaderboard : MonoBehaviour {

 private Transform entryContainer;
 private Transform entryTemplate;

 private void Awake ()
 {

     entryContainer = transform.Find("highscoreEntryContainer");
     entryTemplate = entryContainer.Find("highscoreEntryTemplate");
     entryTemplate.gameObject.SetActive(false);

     float TemplateHeight = 20f;

     for (int i = 0; i < 20; i++)
     {
         
         Transform entryTransform = Instantiate(entryTemplate, entryContainer);
         RectTransform entryRectTransform = entryTransform.GetComponent<RectTransform>();
         entryRectTransform.anchoredPosition = new Vector2(0, -TemplateHeight * i);
         entryTransform.gameObject.SetActive(true);



         int rank = i + 1;

         string rankString;
         switch (rank)
         {

             default:
                 rankString = rank + "TH"; break;

             case 1: rankString = "1ST"; break;
             case 2: rankString = "2ND"; break;
             case 3: rankString = "3RD"; break;
         }

         entryTransform.Find("Pos").GetComponent<Text>().text = "";
         entryTransform.Find("Name").GetComponent<Text>().text = "";
         entryTransform.Find("Score").GetComponent<Text>().text = "";

         int score = Random.Range(0, 10000);

         entryTransform.Find("scoreText").GetComponent<Text>().text = score.ToString();

         string name = "AAA";
         entryTransform.Find("nameText").GetComponent<Text>().text = name;

     }

     

 }

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {

     Debug.Log("E");

 }

}

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Answer by DaDonik · Jan 14, 2020 at 05:03 PM

Check the console. You are getting a NullRef exception. This is probably happening in your Awake() and thus stops exectution before your Update() method is called.

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