Virtual reality app perfromance in android mobile remains same even is showd a lot performance improvement in Editor play in unity3d
I am building an app in android for Google cardboard Virtual Reality(VR) in Unity3d engine.Since for VR performance matter a lot for best experience. I used Simplygon (From Assert store) to combine all textures in my app.
Stats are shown below unfortunately there is no improvement in performance when running on mobile but there is a improvement in editor.
Am I missing something ,What may be the reason for this? Are they any options to reduce performance in mobile build as well?
Profile window stats of Unity Editor:
Before using Simplygon FPS is around 60
After using Simplygon it crossed 250 FPS. But Tris and Verts count Increased a lot.
Profile window stats of Android mobile:
Before optimization and after optimization is remained same around 20 FPS.
@crazyKnight could you please help me in this.
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