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Question by Daphoeno · Jun 17, 2017 at 11:30 AM · animationcharacterblendercustomization

Base Model Animation

I am currently developing a little low poly RTS game which have animated characters, however, to add customization and switching of weapons etc. I want to be able to have an animated human base model with other objects such as clothing and weapons to be added to the character in run-time which would work flush with the base model.

I understand that all these meshes would need to be animated with the base model but don't know how to implement this idea into unity from blender

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Answer by Cherno · Jun 17, 2017 at 11:58 AM

Shared skeleton and animation state

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