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Question by burakokumus · May 23, 2017 at 12:25 PM · uitextdisplayinvokepong

Can not properly display the score on pong game

Hi i'm trying to make a simple pong game. Paddles, ball movements etc. works good but having trouble on displaying the score. When someone scores, their score starts increasing in every frame and after the invoke it goes back to the 0. I understand why is that happening but i couldn't find a proper solution. How can i do it?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class Ball : MonoBehaviour {
 
     private Vector3 v ;
     public Rigidbody rb;
     private int score1 = 0, score2 = 0;
 
     public Text t1;
     public Text t2;
 
 
     void Start()
     {
         rb = GetComponent<Rigidbody> ();
         float rand = Random.Range (0.0f, 2.0f);
         if (rand < 1.0f) {
             v = new Vector3 (20.0f, 0.0f, 0.0f);
         } else 
         {
             v = new Vector3 (-20.0f, 0.0f, 0.0f);
         }
 
     }
     void AfterScore()
     {
         SceneManager.LoadScene ("Pong");
     }
     void Update () 
     {
         rb.velocity = v;
         if (transform.position.x < -25 ) 
         {
             Invoke ("AfterScore", 2.0f);
             score1++;
             t1.text = score1.ToString();
         }
         if(transform.position.x > 25)
         {
             Invoke ("AfterScore", 2.0f);
             score2++;
             t2.text = score2.ToString();
         }
 
     }
 
     void OnCollisionEnter(Collision collision)
     {
         if (collision.collider.tag == "Paddle") 
         {
             v.x = -v.x;
             v.y += collision.transform.position.y;
         }
         else if (collision.collider.tag == "Wall")
             v.y = -v.y;
     }
 }

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