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             closed Apr 05, 2020 at 05:32 PM by 
             GGWP-senpai for the following reason: 
             
 
            Got New Update
 
               Question by 
               GGWP-senpai · Apr 05, 2020 at 12:03 PM · 
                photonnetworkplayer  
              
 
              PhotonNetwork Position, rotation is not sync after force of other client.
i have tried to move a player using movement script, it was fine. but if other client collide or force the other client, it makes the gameobject is not sync. 
 public class PlayerMovement : MonoBehaviour
 {
 
     private PhotonView pv;
     private CharacterController myCC;
     public float walkSpeed = 2;
     public float runSpeed = 4;
     public float rotationSpeed;
 
     float speed;
 
     public FixedJoystick leftjoystick;
     public FixedButton button;
 
 
     Quaternion targetRotation;
     // Start is called before the first frame update
     void Start()
     {
         pv = GetComponent<PhotonView>();
         myCC = GetComponent<CharacterController>();
         leftjoystick = (FixedJoystick)FindObjectOfType(typeof(FixedJoystick));
         button = (FixedButton)FindObjectOfType(typeof(FixedButton));
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (pv.IsMine)
         {
             if (button.Pressed)
             {
                 speed = runSpeed;
             }
             else
             {
                 speed = walkSpeed;
             }
             
             BasicMovement();
             BasicRotation();
         }
     }
 
     
     void BasicMovement()
     {
         Vector3 targetDirection = new Vector3(leftjoystick.input.x,0, leftjoystick.input.y);
         myCC.Move(targetDirection * Time.deltaTime*speed);
 
         if (Input.GetKey(KeyCode.W))
         {
             myCC.Move(transform.forward * Time.deltaTime * speed);
         }
         if (Input.GetKey(KeyCode.A))
         {
             myCC.Move(-transform.right * Time.deltaTime * speed);
         }
         if (Input.GetKey(KeyCode.S))
         {
             myCC.Move(-transform.forward * Time.deltaTime * speed);
         }
         if (Input.GetKey(KeyCode.D))
         {
             myCC.Move(transform.right * Time.deltaTime * speed);
         }
     }
 
     void BasicRotation()
     {
         //targetRotation = Quaternion.Euler(0, angle, 0);
         transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
 
     }
 }
im using observe component and observe Photon Transform View but still not sync any movement by force (Only input from client is observed).
 
                 
                302400.jpg 
                (299.7 kB) 
               
 
              
               Comment
              
 
               
              Answer by GGWP-senpai · Apr 05, 2020 at 04:28 PM
Should i using photonSerialization and CharacterController is the stream?
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